
I am a graphics programming engineer, game developer and an art hobbyist.
I specialize in our proprietary tooling: Maya tools, PySide6 interfaces and the data pipeline that converts models for our in-house engine and keeps them up to date. A big part of the job is working closely with our artists, understanding how they work and designing the UX and UI of the tools around that.
Contributing to Euro Truck Simulator 2 and American Truck Simulator.