Simulation of Orographic Clouds

Simulation, Graphics, CUDA

About

This project was the main topic of my Master's thesis (full text, A4 poster). The simulator is based on the Dissertation of Rui Pedro Duarte [Dua16] which describes a possible way of simulating cloud motion using meterological diagrams called SkewT/LogP. In my thesis, I extend Duarte's simulator by using the Lattice Boltzmann method for wind simulation and I parallelize both methods on the GPU using CUDA technology. Furthermore, to test the results of the simulator, cloud visualization based on Simon Green's paper [Gre08] was also implemented and extended with phase functions to simulate more realistic light scattering.

References

  • [Dua16] Rui Pedro Monteiro Amaro Duarte. Realistic Simulation and Animation of Clouds using SkewT/LogP Diagrams. PhD thesis, Universidade da Beira Interior, 2016.
  • [Gre08] Simon Green. Volumetric particle shadows. NVIDIA Developer Zone, 2008.

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