A simple game made on and off in one week provided with a very core engine from a third-party which had already implemented simple sprite rendering and window management + fmod audio integration.
Used as a demonstration of my skills for potential employers at the time. I've implemented sprite animations, collision logic, level management which uses json files to define generic invaders layouts and power-up generation.
The ship has been hand-drawn and all the sounds are my voice with some filters applied to it.