Me

Hi, my name is Martin

I am a graphics programming engineer, game developer and an art hobbyist.

Currently employed at SCS Software specializing in our internal tool pipeline. Mainly our Maya tools and exporter to our proprietary game

Nowadays, I work mainly with:

My main industry skills are OpenGL, CUDA, Unreal Engine, Unity, Blender, Maya, Krita, Substance Painter and LaTeX.