Simulation of Orographic Clouds
Implementation and extension of the SkewT/LogP cloud simulator that was proposed by Duarte. Main topic of my Master's thesis.
Lattice Boltzmann Method in CUDA
Implementation of the Lattice Boltzmann Method in 2D and 3D. Parallelized using the CUDA technology on Nvidia GPUs. Part of the GPGPU course and my Master's thesis.
A horror themed VR escape game that will make you question what is real and what is not. Main project for the Virtual Reality course created in a team of two.
Exponential Variance Shadow Maps
Implementation of the exponential variance shadow mapping technique for the course Graphics Programming 2.
Summer project in Unreal Engine. Third person shooter with split screen multiplayer.
Project Cloak - UE
Twin-stick shooter in Unreal Engine. Part of my bachelor's thesis.
Project Cloak - Unity
Twin-stick shooter created in Unity. Part of my bachelor's thesis.
This website is also one of my side projects.
A simple CPU raytracer/rasterizer library made for the Introduction to Algorithms of Computer Graphics course made in a team of two.
Dynamically controlled speech in Unreal Engine.
State of the art algorithm proposed by Bittner et al. that optimizes bounding volume hierarchies for ray tracing.
Recreation of 3D model from two photographs and point correspondences created in Matlab.
Photogrammetry + 3D Scanning
3D reconstruction of the Assassin's Creed Odyssey protagonist Kassandra created with Meshroom, optimized in Meshlab and cleaned in Blender. 3D reconstruction of Geralt and a 3D scan of a stork.
X-Wing in Maya
X-Wing model created in Maya 2017 and rendered with Arnold.